To be honest, I didn’t even know this was possible until I watched a review on Youtube from Angry Joe this is a useful feature that allows the player to adjust the order or the sequence of the music. The musical compositions do provide a very unique aspect to the game and the player is able to customise the overall soundtrack. In the previous post, I mentioned the outlandish visual aesthetics, the style and the absurd narrative in Lollipop Chainsaw, however I have discovered additional elements that do compliment the overall gaming experience including the soundtrack, the pop culture references as well as the constant use of skulls. And when I want to relax, I go to the hot springs – the hot springs far away from Tokyo.Skulls, Zombies and Multicoloured Love Hearts Work Hand in Hand Watching TV! I’m recording many programs – Japanese TV sitcoms and drama. Outside of playing and creating games, what’s your getaway hobby? With Kinect already under your belt, have you considered developing for PlayStation Move? It’s not just a new physical device, but you use your body, your whole body, it’s fun. It was a new experience, because we have to have a different mindset. How have you found your experience with Kinect? You recently put out Diabolical Pitch for Xbox LIVE Arcade.Ī new device is always fun. There is no information available on that, sorry. Will you be partnering with Warner Brothers yet again? Kadokawa confirmed Killer is Dead for a worldwide release, but neglected to mention a publisher. What type of atmosphere are you trying to create in Killer is Dead? From the concept art, it looked to have a very futuristic, corporate-takeover-esque mood. It’s contradicting, in a way, but that’s what I want. I’m thinking about the storytelling, which is easy to understand, but at the same time, it’s complicated. I can’t say anything about the gameplay, unfortunately, but for story, all I can say is that I want to make a new type of story. What can you tell us about story and gameplay? I read the preview and saw the concept art. I want to talk a bit about Killer is Dead, which was announced in this week’s Famitsu. I think it was Warner – Warner had the final say. So who decided on the final size? What is it? We had a very serious discussion about that. Some people said it should be bigger, some people said it should be smaller. That was a very heated debate between Warner, Kadokawa, and us. We had a very heated discussion about Juliet’s breast size. We actually focused on Juliet’s sex appeal a lot, because Juliet is the face of this game, and she’s the one who attracts fans. And then the final illustration was done by Nekoshogun – she’s a freelance illustrator living in Osaka. Our staff came up with the original image of Juliet. Who designed the character of Juliet? How important was sex appeal in the creation process? Of course rock-and-roll is the basis of it, but there are different styles of music that are reflected in each character. For this game, most of the characters are based upon the different music types or music genre. Being an idea man yourself, I’m curious as to whether you considered tying another music genre to the undead. Zombies and rock-and-roll seem to go hand-and-hand. And also, Warner introduced us to James Gunn and the voice actors. And at the same time, from the start, the producer at Warner came all the way to Tokyo, and then actually worked with us. The producer of Kadokawa came to my office and worked together with my staff. In regards to Kadokawa and Warner, we worked very closely together. On the other hand, I have Juliet’s image – you know, the cheerleader fighting with the chainsaw – they kind of came together and became one package: Lollipop Chainsaw. I always liked the panic and comedy games that take place at school.
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